

On top of that, I'm exporting the ship data from the game directly, which provides a relative fast way of adding data to the wiki.Īs for the build costs and times they come directly from the X3TC HQ Production Costs spreadsheet by Carlo the Curious.Īlso the information, whether a ship is available in one of the other games is rather unprecise at the moment Working with abbreviations would be an alternative, but based on feedback in the forum by new players, it can be quite hard to understand and remember them too. Neither of both is really user-friendly in my opinion. In the linked article to know which weapons the ship can install, I have to click or at least hold my mouse over a very small symbol or have to know, which color refers to which weapon. Personally, I have difficulties remembering 30 different color codes and connecting them to the correct weapons. I understand that it looks neat and resembles with the ingame display of weapon compatibility in the ship details, but what it misses is an easy way to recognize what weapons a ship can really install. To be honest, I don't really like that weapons format. There any way to make it look more like this? I like your format for the headquarters build costs but the compatible weapons format looks clunky. plots, interface, generic missions, the complete universe map, while the sectors itself could be listed in the general gameplay section again). Articles which apply to a specific game only will be listed in the game specific wiki sections then (e.g. Hence, why I decided to have a General Gameplay section, where all the articles will be stored that apply to different games (ships, stations, wares etc.) and elaborate the differences for the specific games, provided there are any. (Also the information, whether a ship is available in one of the other games is rather unprecise at the moment, as it's currently more or less only based on my memories.) But I quickly realised that it doesn't make much sense to create ~ 300 pages (about the ships) and copy them to the other two sections for further adjustments, especially since the differences of ships in the three games can be rather small or even non-existent. Initially, I started with adding information to the X3TC wiki, which is why on the pages I added you will currently only find information about X3TC. Whereby "available" means it can be obtained in a vanilla game. In the "Daten" (Data) section of an article, for each game the different properties will only be added, if the respective ship is available in that game. I will add it later.Īnother issue with the German wiki currently is that it does not discern between the versions of the X3 game (try and get a Truelight Seeker in AP without cheats).Īctually, the current format does provide information about different games or rather it allows to add them. mention in your German page that the Medusa Prototype comes with the Unholy Traitor start in AP. In X3R scripters weren't able to use neat menus as in X3TC/AP, which is why configuring the many options of CAG and CLS was mainly done by entering different number combinations. Those which appear to be the same scripts in the X3R and X3TC/AP BP, especially the CAG/CLS scripts by Lucike, use a different interface. As for the differences, of course there are different scripts in the different bonus packages, which are listed in the dedicated overview topics. I guess, you mean X3R, as XR (X Rebirth) doesn't have a bonus package. Since you haven't told us, who you are, I have no idea what guides you are referring to.
X3 REUNION SAVEGAMES FREE
However feel free to add the 2 X3:TC guides in my forum sig as child spoilers. For further reference, see also the getting started article. For instance, if you open the X3: Terran Conflict section, and click on the "Create" button (at the top of the wiki) to create a new page, that page will be a child page of the X3: Terran Conflict section then.

A child page is simply a page that is listed a 'level' under another page.
